The world is recovering from a cataclysmic event, those that survived cling on to an ever decaying society where murder, assault and battery run rife. So they turn to an experimental form of justice, known only as the Corridor. Which allows specially selected individuals to be trained as custodians.
These custodians are tasked with entering the minds of suspected murderers, their primary role to seek out memory evidence of their crimes.
There are stories of haunted houses or just creepy buildings that look like they belong in a scary movie. It was a big staple of the 1980s and thereabouts, so it makes sense to take this trope and make it into a first-person horror adventure game. Enter Rose: Time Apart, where Doron Kanaan takes us into a house where people enter but never come back out. And this abandoned house has a reputation for being an “off limits” area for anyone but the most foolhardy or adventurous.
Y’arrr, there be another wannabe pirate in town, this time by the name of Duke Grabowski. Starting off as a tech demo of sorts, the idea quickly grew into a few hours long swashbuckling adventure. The minds behind it have a long resume of classic adventure game series under their collective belts. Included in the roster is veteran game designer Bill Tiller, best known for his work on The Curse of Monkey Island and A Vampyre Story. And others from Autumn Moon, developers from the aforementioned vampire comedy adventure game.
Coming of age stories are pretty much a dime a dozen. Growing into adulthood is a staple in many genres and forms of media. It’s also no stranger to adventure games. So it takes a special story to get recognized as unique and worth checking out. A Rite from the Stars looks to be one such title with a unique twist and tribal flare that is certainly worth checking out. From being a boy to becoming a man takes Wisdom, Courage, and Spirit. And the trials that these bring.
Take three time periods, each with their own unique feel. Take three completely different protagonists and toss them into familiar yet not familiar situations. Sounds like three games, doesn’t it? Or perhaps a mess of a game idea. But, it looks like the idea actually works. And all three tales have something in common. Whatever that is. Enter Epanalepsis, a decades spanning pixelated adventure game nearing the end of its campaign run.
Back in October/November of last year, Oded Sharon ran a Kickstarter campaign for a reggae adventure game called Bolt Riley. It never made funding, but he’s back with a quick week-long campaign that’s in the final hours as I write this. In November, I had sat down with him for an interview on the project, which can be read in its entirety here. Unfortunately, there has been some controversy surrounding this quick launch that we felt needed to be addressed so I sent off some more questions to him specifically about it. I was hesitant to back it myself but in the end decided to give a little bit and hopefully if you’re still on the fence these answers will sway you over one way or the other. Just head on over to the currently running project page and check it out.
The Historian dives into the topic of nefarious villains and automated floor scrubbers in this episode. But not before tackling some listener emails and comments about last episode’s topic on episodic gaming. There’s also news from Priapic Mountain as both Serena and Pete Toleman battle for control over their new “haunted house simulator” game idea. We continue our journey down the Space Quest III soundtrack with Mark Seibert and James Mulvale; this time with the jittery Lite Speed theme – along with some more nerdy, technical-sounding information about the sound card technology of yesteryear. And, finally, we unwind with the continuation of Josh Henry’s epic fan fiction tale of Sierra fans on a trek to rescue the Two Guys From Andromeda from forces unknown.
For those who backed Bolt Riley – A Reggae Adventure Game last year should check out their new Kickstarter campaign that launched recently. The team are looking to raise over $30,000 in a short blitz, 7 day campaign! They have decided to launch a short, and small campaign with the smallest minimal amount to give Bolt a living chance, and participate in OUYA’s Free the games fund before it’s over in a few days. Join in the experiment and help Bolt Riley start his adventure.
Occasional contributor to the Kickstart Ventures blog, Maus Merryjest reviews Infamous Quests’ Quest for Infamy.
Kaptain Brawe refuses to go out without a fight! Or at least a chance to show everyone how wonderful he is. Kaptain Brawe, for the uninitiated, is a galactic police officer who sees it as his personal duty to keep the galaxy clean and pure. The problem is, he likes to solve all problems with his blaster (saves thinking up new options), hates the idea of back up help (more glory for him) and enjoys shooting first and asking questions later (he hates writing down answers anyways). The good news is Kaptain Brawe, is such a menace, that he often gets stuck before he gets started. The downside is, he has a side kick robot and Ensign that do know how to get things done so Kaptain Brawe can leap from disaster to disaster with their help!