Today I had the good pleasure to virtually sit down with Jared Cooperband over Skype to talk with him about an adventure game that he has been working on called Dawns Wondered. According to him, it’s a dystopian tale where the corporations run the government and the government controls the masses. While there’s no Kickstarter project currently planned, we at Kickstart Ventures never discount the possibility. You can follow the development on Facebook, Twitter, BandCamp, and SoundCloud. There’s also a one-room demo that you can try out. And now my chat with Jared.
The “Wild West” is a genre that has been a part of American culture for as long as it has been around. But, not all Western stories are built the same. Some tell tales of traditional Western towns and of shoot-outs and Indian and bandit raids. Others have a “Steampunk” angle where advanced technology (for the day, at least) is the main focus. There are other styles of writing in this genre, but very few (if any) take on the ideas put forth by The Wild Wild Pixel by Fabraz. Enter a world where not all is as it seems.
In this “Backer Spotlight” video we look at Infamous Quests’ adventure/RPG Quest for Infamy. Paying homage to Sierra On-Line classic Quest for Glory, it turns the idea on its head and makes you play the anti-hero. During the Kickstarter campaign, several tiers were opened up for backers to get their name and likeness in the game. This video showcases these generous people.
So if you haven’t already noticed, Quest for Infamy was released a few days ago and being bad has never felt so good! Assume the role of Mr Roehm and play as one of three anti-heroes, all with unique quests. You can buy the game off of Steam, GOG.com, Humble and other online vendors. Check out the game on KickstartVentures with links to buy and a preview too. Or simply visit www.questforinfamy.com.
It’s time for more podcast mayhem from the Space Quest Historian. Join him on a trip down memory lane as he recounts the genesis of on-line Space Quest fandom, ably aided by someone who was actually there from the beginning: Prof. Jess Morrissette, owner of the first-ever Space Quest fan site, The Virtual Broomcloset.
You’ll hear from Chris Pope (the SpacePope) on what’s going down with team SpaceVenture. Also, get the scoop on the Space Quest III soundtrack with input from composer Bob Siebenberg, music editor and sound effects maker Mark Seibert, and fan musician James Mulvale.
Listen to all of James’ SQ3 cover tunes here: https://soundcloud.com/spacequest/space-quest-3-intro
Listen to the original SQ3 soundtrack as composed and performed by Bob Siebenberg and Mark Seibert: http://www.spacequest.net/archives/sq3/soundtrack/
Oh, and Pete Toleman’s in there, too.”
Recently it was realised that Quest for Infamy was soon to be released and the Kickstart Ventures team knew a preview would be needed.
The only problem was, due to the most of the KSV team’s affiliation with Infamous Quest. there was only really one choice to do the preview.
So I was asked nicely, and with a great weight on my shoulders, Steven “blackthorne” Alexander graced me with a code for a final beta version of the game.
A snowy landscape. A world in chaos. A prison that is not quite what it seems. And two people telling their stories to each other as they while away the ticking clock of time in their cells. How did they get there? What did they do to deserve such treatment? What roles do they play in the greater scheme of things? So many questions arise as you load up Richard & Alice for the first time and are they satisfactorily answered by the end? The campaign for the game ran on IndieGogo during December 2012 and just barely managed to make their $2,000 goal when it ended. You can purchase it from Steam, GoG, Desura, and their Web site.
The counter on the Kickstarter page counted down to zero and then the email showed up in my account telling me that the project was unsuccessful, my credit card would not be charged and my Discover bill would be a little more tolerable this month. Sadly, projects that would like to see succeed fail and often, the reasons for the failure is there to see. It can be a lack of communication with the backers, poor tiers that don’t convince backers to back at higher tiers, a poor pitch that leaves potential backers more confused than eager, or even trying to do too much and ask for too many dollars with no prior experience to prove that the level of funding is merited.
The Wild West, pretty much considered a lawless land full of banditry and lawmen trying to keep the peace in a harsh environment where it’s a daily struggle to survive. It’s a genre that’s been around since the time of the rush to travel towards the west coast of the United States and Fabraz looks to take a unique look into this often charted territory in a point-and-click adventure game where things aren’t quite what it seems. Enter The Wild Wild Pixel, the latest in crowdfunded adventures.
Depression and pain come in many flavors and few games tackle these sensitive issues. While there are tales that deal with loss in one form or another, most of the time these are a small part of the overall story. Some do try to make it the central theme, and some do manage to get it done right, and Simon Karlsson attempts to add one more title to the small but slowly growing list of adventure games that take a serious and respectful approach to dealing with the subject matter. Enter A Song for Viggo, a game that promises to do this justice.