Kaptain Brawe refuses to go out without a fight! Or at least a chance to show everyone how wonderful he is. Kaptain Brawe, for the uninitiated, is a galactic police officer who sees it as his personal duty to keep the galaxy clean and pure. The problem is, he likes to solve all problems with his blaster (saves thinking up new options), hates the idea of back up help (more glory for him) and enjoys shooting first and asking questions later (he hates writing down answers anyways). The good news is Kaptain Brawe, is such a menace, that he often gets stuck before he gets started. The downside is, he has a side kick robot and Ensign that do know how to get things done so Kaptain Brawe can leap from disaster to disaster with their help!
Currently running on Kickstarter is the sequel to an adventure game that was released at the tail end of the last century. Set in a post-human world, anthropomorphic creatures run the planet and you’ll see plenty of what we left behind. Inherit the Earth: Sand and Shadows tried to get funding at the beginning of last year and fell quite short of the mark, making them cancel the campaign and regroup. Not long before the initial funding drive, Maus Merryjest posted a retrospective article on the first game on the furry site Gaming Furever and with his permission we have reprinted the piece here. He made some edits for content and updated it to be as current as possible, but for the most part it’s here in its entirety (the original article can be read by clicking the link above). Read on and consider pledging to the Inherit the Earth 2 Kickstarter.
Danger. Mystery. Suspense. Murder. And working on the case is a young wanna-be detective, trying to figure out who performed the dastardly deed. This isn’t new ground freshly trodden on as this type of story has been told many times over. Anyone familiar with The Hardy Boys, Nancy Drew, and similar book series should feel right at home here. Enter the newest member in the crime solving family, Jenny LeClue, in what promises to be an adventure game worthy of the genre.
The Historian takes on the controversial issue of episodic vs. full-length games and discusses the merits and drawbacks of both approaches to releasing games. Also, we hear more from the saga of Priapic Mountain from both co-CEO Serena Nelson and bitter, original CEO (now co-CEO) Pete Toleman. We continue our journey down the Space Quest III soundtrack as reimagined by fan composer James Mulvale with ‘The Navigation Theme,’ along with a brief introduction by SQ3′s music editor Mark Seibert. And we’re also talking a bit about how the game sounded on various other systems back in the day. Finally — last but not least — there’s another scintillating update from the Andromedan bunker about how the SpaceVenture is coming along by our very own Space Pope.
Today I had the good pleasure to virtually sit down with Jared Cooperband over Skype to talk with him about an adventure game that he has been working on called Dawns Wondered. According to him, it’s a dystopian tale where the corporations run the government and the government controls the masses. While there’s no Kickstarter project currently planned, we at Kickstart Ventures never discount the possibility. You can follow the development on Facebook, Twitter, BandCamp, and SoundCloud. There’s also a one-room demo that you can try out. And now my chat with Jared.
The “Wild West” is a genre that has been a part of American culture for as long as it has been around. But, not all Western stories are built the same. Some tell tales of traditional Western towns and of shoot-outs and Indian and bandit raids. Others have a “Steampunk” angle where advanced technology (for the day, at least) is the main focus. There are other styles of writing in this genre, but very few (if any) take on the ideas put forth by The Wild Wild Pixel by Fabraz. Enter a world where not all is as it seems.
In this “Backer Spotlight” video we look at Infamous Quests’ adventure/RPG Quest for Infamy. Paying homage to Sierra On-Line classic Quest for Glory, it turns the idea on its head and makes you play the anti-hero. During the Kickstarter campaign, several tiers were opened up for backers to get their name and likeness in the game. This video showcases these generous people.
So if you haven’t already noticed, Quest for Infamy was released a few days ago and being bad has never felt so good! Assume the role of Mr Roehm and play as one of three anti-heroes, all with unique quests. You can buy the game off of Steam, GOG.com, Humble and other online vendors. Check out the game on KickstartVentures with links to buy and a preview too. Or simply visit www.questforinfamy.com.
It’s time for more podcast mayhem from the Space Quest Historian. Join him on a trip down memory lane as he recounts the genesis of on-line Space Quest fandom, ably aided by someone who was actually there from the beginning: Prof. Jess Morrissette, owner of the first-ever Space Quest fan site, The Virtual Broomcloset.
You’ll hear from Chris Pope (the SpacePope) on what’s going down with team SpaceVenture. Also, get the scoop on the Space Quest III soundtrack with input from composer Bob Siebenberg, music editor and sound effects maker Mark Seibert, and fan musician James Mulvale.
Listen to all of James’ SQ3 cover tunes here: https://soundcloud.com/spacequest/space-quest-3-intro
Listen to the original SQ3 soundtrack as composed and performed by Bob Siebenberg and Mark Seibert: http://www.spacequest.net/archives/sq3/soundtrack/
Oh, and Pete Toleman’s in there, too.”
Recently it was realised that Quest for Infamy was soon to be released and the Kickstart Ventures team knew a preview would be needed.
The only problem was, due to the most of the KSV team’s affiliation with Infamous Quest. there was only really one choice to do the preview.
So I was asked nicely, and with a great weight on my shoulders, Steven “blackthorne” Alexander graced me with a code for a final beta version of the game.