One would think that taking two entirely different genres of storytelling and mashing them together would make for a lousy tale, but Loki’s Exile looks to be one that works. Taking the old Norse mythology of Viking gods and pairing it together with the noir stories of the early 20th century actually seems to work. Add to it standard point-and-click fare, and a classic art style, and you’ve got the beginnings of an unusual but interesting take on both genres. At the same time. It’s hard to say no to the trickster god, after all. Even if he’s not been quite himself lately.
Growing up isn’t easy, but for Kim, a member of the Makoa Tribe, it is doubly difficult. Kim, a mute boy, has been selected by the stars for greatness, if he can only survive the rites of passage.A Rite from the Stars from Risin’ Goat is presently in its last week on Kickstarter. With just about $28,000 of the $40,000 required, they have a way to go but are well within reach for the time remaining before the Friday, September 5, 2014 deadline.
Join the Historian as he asks that fundamental question that has plagued all humankind since time began: What is a hero, and can Roger Wilco be considered one? What IS a hero? And will Ace Hardway, the protagonist of the Two Guys’ upcoming SpaceVenture, be considered one? To assist him in answering this question, the Historian enlists the help of fellow literary theory nerd, Daniel Stacey, who goes down the Space Quest series one by one to analyze Roger’s motivations.
Then we have a special treat, as we not only get to hear Mark Seibert and James Mulvale talk about the sound effects and music of the planet Phleebhut, but also some special trivia on composing music for early sound cards from Ken Allen.
Oh, and there’s more from Priapic Mountain as Serena thwarts Pete’s plans to mess up their haunted house simulator, only to find he’s planning on releasing the game tomorrow! Well, that makes it today, doesn’t it, seeing as this episode is one day late?
And, finally, we cap things off with chapter 4 of Josh Henry’s epic tale, read by the man himself, in which he, among other things, impersonates the Historian himself.
The world is recovering from a cataclysmic event, those that survived cling on to an ever decaying society where murder, assault and battery run rife. So they turn to an experimental form of justice, known only as the Corridor. Which allows specially selected individuals to be trained as custodians.
These custodians are tasked with entering the minds of suspected murderers, their primary role to seek out memory evidence of their crimes.
There are stories of haunted houses or just creepy buildings that look like they belong in a scary movie. It was a big staple of the 1980s and thereabouts, so it makes sense to take this trope and make it into a first-person horror adventure game. Enter Rose: Time Apart, where Doron Kanaan takes us into a house where people enter but never come back out. And this abandoned house has a reputation for being an “off limits” area for anyone but the most foolhardy or adventurous.
Y’arrr, there be another wannabe pirate in town, this time by the name of Duke Grabowski. Starting off as a tech demo of sorts, the idea quickly grew into a few hours long swashbuckling adventure. The minds behind it have a long resume of classic adventure game series under their collective belts. Included in the roster is veteran game designer Bill Tiller, best known for his work on The Curse of Monkey Island and A Vampyre Story. And others from Autumn Moon, developers from the aforementioned vampire comedy adventure game.
Coming of age stories are pretty much a dime a dozen. Growing into adulthood is a staple in many genres and forms of media. It’s also no stranger to adventure games. So it takes a special story to get recognized as unique and worth checking out. A Rite from the Stars looks to be one such title with a unique twist and tribal flare that is certainly worth checking out. From being a boy to becoming a man takes Wisdom, Courage, and Spirit. And the trials that these bring.
Take three time periods, each with their own unique feel. Take three completely different protagonists and toss them into familiar yet not familiar situations. Sounds like three games, doesn’t it? Or perhaps a mess of a game idea. But, it looks like the idea actually works. And all three tales have something in common. Whatever that is. Enter Epanalepsis, a decades spanning pixelated adventure game nearing the end of its campaign run.
Back in October/November of last year, Oded Sharon ran a Kickstarter campaign for a reggae adventure game called Bolt Riley. It never made funding, but he’s back with a quick week-long campaign that’s in the final hours as I write this. In November, I had sat down with him for an interview on the project, which can be read in its entirety here. Unfortunately, there has been some controversy surrounding this quick launch that we felt needed to be addressed so I sent off some more questions to him specifically about it. I was hesitant to back it myself but in the end decided to give a little bit and hopefully if you’re still on the fence these answers will sway you over one way or the other. Just head on over to the currently running project page and check it out.
The Historian dives into the topic of nefarious villains and automated floor scrubbers in this episode. But not before tackling some listener emails and comments about last episode’s topic on episodic gaming. There’s also news from Priapic Mountain as both Serena and Pete Toleman battle for control over their new “haunted house simulator” game idea. We continue our journey down the Space Quest III soundtrack with Mark Seibert and James Mulvale; this time with the jittery Lite Speed theme – along with some more nerdy, technical-sounding information about the sound card technology of yesteryear. And, finally, we unwind with the continuation of Josh Henry’s epic fan fiction tale of Sierra fans on a trek to rescue the Two Guys From Andromeda from forces unknown.